Ghost Recon: Future Solider was a solid entrant into the vaguely futuristic subgenre of the third-person shooter, clocking up an 8/10 right here, delivering a solid multiplayer chock full of incendiary shotguns and boots to the neck. Does the first DLC for Future Solider, titled Arctic Strike, bolster the experience and extend the playability beyond the rather pleasant paramaters established by the core game? Well no, not really.
Calling something Arctic Strike, for a start, conjures up two thoughts: firstly, whoever chose the name has no concept of weather, as only one of the four maps, the non-competitive multiplayer one, contains even the faintest suggestion of ‘the arctic’. Second, there’s good money on the name of choice originally being Northern Strike, only for someone to discover Battlefield 2142 already had one of the same name, Arctic shoehorned in as it was late on a Friday and someone wanted a drink.
First off, there’s Skyline, which contains no snow, fall, drift, flurry, piste or even the humble iglo. Instead, Skyline is set atop a roof, feeling like Future Soldier’s Cargo meets Modern Warfare 2′s Highrise, with combat on two levels and several segments of open gunplay. Chokepoints are well positioning, funnelling combat into certain areas but it never really evolves beyond being a fairly bland, lifeless map, lacking the craft and care of any of the core levels.
Riot, as the name implies, also doesn’t contain any